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| the enemy with Cruisers. Bridges have been widened to accommodate more than one unit, and in Red Alert you'll also be able blow them up. Finally, the overall map size has more than doubled to 96x96, or some combination thereof (i.e., 128x64). This helps to eliminate the problem in multi-player mode when each player starts on top of the other. Westwood is looking into different ways to implement a sort of random mission generator.The computer AI (artificial intelligence) is receiving the most attention in Red Alert. |
Isgreen and Lightner are both excited that, at the highest difficulty setting, the computer is seriously tough to defeat. The plan is for additional settings for the computer AI to help tailor it to the player. paraThe AI will now notice if it's being ganged up on and try to ally with other computer players to defend itself. The player can take on multiple computer opponents and set the AI for each of them. The newer AI does a better job of determining threats. Isgreen explained that "The computer can now calculate threat ratings for each confrontation and will |
send out a batch of units to counter that threat."paraPart of the beauty of Command & Conquer, and a key to its mass appeal, is its utter simplicity. Is the next game getting too complex? Lightner's response is, "As much as we've expanded, it's something we keep in mind. We won't go too far." |